i dont understand half of the words here but god if this isn’t the funniest thing i’ve ever read
im pretty sure red and blue weren’t programmed but just sort of… mutated into cartridges
Red and blue are why QA teams were invented
for fuck’s sake they weren’t badly programmed. They were bleeding edge. It’s so easy to forget that but Red and Blue were literally pushing the limits of what they could fit on the cartridge.
They used every trick in the book. In that way, the programming behind them is GENIUS. It’s frankly a lost art, in this era where hardware is insanely cheap and scalable, when you can just keep throwing more resources at the problem. But Red & Blue were when programmers had to get creative. Not currently using a piece of memory? Repurpose it, we can’t just leave it lying around. Only have a couple registers? Juggle them, keep careful track so we can restore them when we needed. Does this data need to be single purpose, or can we also use it for, say, a seed value?
And all this WORKED. I guarantee you 99% of children playing this never saw a bug in casual play. MODERN games are buggier by a landslide. Remember when X&Y came out and there was an ENTIRE CITY you couldn’t save in because it’d DELETE YOUR SAVE? Imagine that happening in the days of Red&Blue. It couldn’t have. I can turn on my red cartridge TODAY and have it work. And the bugs that did exist, those edge cases they missed? They produce this behavior because the game REFUSES TO CRASH. Sure, you can make it crash if you try hard enough, but goddamn it’s resilient. It just plugs away with garbage data in memory for as long as possible.
Y’all looking down from your 64-bit quad-core smartphones with 128GB SD cards like Red & Blue were programmed by amateurs. What, you also going to bitch that the Wright Brothers didn’t make a jet engine? These are artifacts from pioneers who wrote the goddamn book that others would use as gospel.
Sincerely, a pissed off goddamn programmer.
The Game Boy has 8 kilobytes of RAM. Most of the icons on this site could not fit into the working memory of a Game Boy intact.
The epidemic began on September 13, 2005, when Blizzard introduced a new raid called Zul’Gurub into the game as part of a new update. Its end boss, Hakkar, could affect players by using a debuff called Corrupted Blood, a disease that damages players over time, this one specifically doing significant damage. The disease could be passed on between any nearby characters, and would kill characters with lower levels in a few seconds, while higher level characters could keep themselves alive. It would disappear as time passed or when the character died. Due to a programming error, players’ pets and minions carried the disease out of the raid.
Non-player characters could contract the disease but were asymptomatic to it and could spread it to others.[2] At least three of the game’s servers were affected. The difficulty in killing Hakkar may have limited the spread of the disease. Discussion forum posters described seeing hundreds of bodies lying in the streets of the towns and cities. Deaths in World of Warcraft are not permanent, as characters are resurrected shortly afterward.[3] However, dying in such a way is disadvantageous to the player’s character and incurs inconvenience.[4]
During the epidemic, normal gameplay was disrupted. Player responses varied but resembled real-world behaviors. Some characters with healing abilities volunteered their services, some lower-level characters who could not help would direct people away from infected areas, some characters would flee to uninfected areas, and some characters attempted to spread the disease to others.[2] Players in the game reacted to the disease as if there was real risk to their well-being.[5] Blizzard Entertainment attempted to institute a voluntary quarantine to stem the disease, but it failed, as some players didn’t take it seriously, while others took advantage of the pandemonium.[2] Despite certain security measures, players overcame them by giving the disease to summonable pets.[6] Blizzard was forced to fix the problem by instituting hard resets of the servers and applying quick fixes.[3]
The major towns and cities were abandoned by the population as panic set in and players rushed to evacuate to the relative safety of the countryside, leaving urban areas filled to the brim with corpses, and the city streets literally white with the bones of the dead.[7]
Orgrimmar during the incident.
This is legitimately one of the most fascinating events in online and/or gaming history to date.